CONVIERTETE EN EL MEJOR MANAGER DE FOOTBALL ONLINE
con nuestro revolucionario motor de juego 3D
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[FOOTBALL MANAGER ONLINE]

Football Strategy [FS] es un innovador 11x11 juego de football mánager en linea (online soccer mánager, si así lo prefieren) el cual está enfocado en ser un sistema desafiante de estrategia con un gran rol interno del manejo de un club sumado a una simulación realista todo incluido en un juego de navegador. Tomarás el rol de mánager de tu propio equipo, intentarás llegar lo más lejos posible compitiendo con cientos de oponentes reales en ligas, amistosos y copas internacionales.

[PRUEBA NUESTRO NUEVO SIMULADOR 3D]

Nuestro motor de juego ofrece un sentido de realismo, mientras que proveemos a los managers con una variedad de opciones tácticas. Los reportes de los partidos permiten a los entrenadores analizar a fondo el desempeño de su equipo y de sus rivales. Football Strategy ofrece la mejor experiencia de juego en 3D que existe para cualquier juego de navegador, y toma en cuenta la calidad de los jugadores asi como las decisiones tácticas en cuenta para todos los partidos, resultando así en una experiencia inigualable de juego.

PRUEBALO AHORA

[MEJORES MANAGERS]

EQUIPO PRINCIPAL

4813 (0)

EQUIPO JUVENIL

4781 (0)

EQUIPO PRINCIPAL

4859 (0)

EQUIPO JUVENIL

4768 (0)

EQUIPO PRINCIPAL

4739 (0)

EQUIPO JUVENIL

4843 (0)

EQUIPO PRINCIPAL

4859 (0)

EQUIPO JUVENIL

4768 (0)

EQUIPO PRINCIPAL

4870 (0)

EQUIPO JUVENIL

4589 (0)

EQUIPO PRINCIPAL

4813 (0)

EQUIPO JUVENIL

4781 (0)

EQUIPO PRINCIPAL

4813 (0)

EQUIPO JUVENIL

4781 (0)

EQUIPO PRINCIPAL

4739 (0)

EQUIPO JUVENIL

4843 (0)

EQUIPO PRINCIPAL

4859 (0)

EQUIPO JUVENIL

4768 (0)

1336
Managers Activos
188
Nuevos managers durante la semana pasada
168
Partidos jugados la semana pasada
1298
Transferencias realizadas la semana pasada
147
Posts realizados en los foros en la ultima semana

[SUSCRIBETE A NUESTRO BOLETÍN PARA MAS INFORMACIÓN]

[ANUNCIOS]

Season 14 Update

14.06.2018 17:59

Season 14 is just a week away. Unfortunately, we were unable to complete everything that we set ourselves to accomplish for this update. There were many things that were left out (due to time and difficulty), but we are still happy with the progress made to this date:


 


IMPROVEMENTS


- Re-designed team tactics. (still same options offered)


- Re-designed player instructions. (still same options offered)


- Modified player performance based on condition. Players will now perform less as they getting tired.


- Improved substitute selection when player has many top level skills.


- Improved straight red card situation. Time is also a factor for the referee to give a straight red card. So, there are less chances than before for a player to get a straight red cart at the beginning of the match.


- Improved attacker's decision on one-on-one situation 


 


BUG FIXES


- Fixed bug in cases that more than one substitutes have to take place at the same time. Now, the amount of players entering the pitch will be the same with the amount of players coming out (of course, with total limit of 3 substitutions).


- Fixed NT match forfeits.


- Fixed bug with execution time of orders marked with asterisk.


 


3D SIM TEST


- Starting from season 13, 3D Sim Test is up to date with latest match engine version. We will also use 3D Sim Test to introduce new match engine versions before using it to simulate normal matches. You will be able to test this update before the weekend.


 


MID SEASON UPDATE


- After launching the new version and making sure it works correctly, we will work on a mid season update of the match engine. This will include stadium zones and fans amount representation. This will not affect how matches are played that's why we can apply it mid season. 


Our original plan was to include the mid season update, along with many other improvements that were left out. These improvements will most likely be completed for Season 14 update. 


 


We also want to be honest about the previous state of the match engine. There were many variables (options) in team tactics and player instructions that were never even considered/designed when the engine simulates a match. This is something that none of us knew (only the previous developer) and is also the reason why it took so much time to get it done correctly. 


There is still some room for improvement in this aspect, which we will work on in future updates.


 


As always, thank you for the continuous support.