DEVINO CEL MAI BUN ONLINE MANAGER DE CLUB
cu motorul nostru 3D revolutionar.
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[MANAGER DE FOTBAL ONLINE]

Football Strategy [FS] este un joc online football manager (soccer manager daca preferati) inovativ de 11 x 11 care se concentreaza pe a fi un joc de strategie provocator, cu profunzime pentru a oferi cea mai realistica simulare ce se poate experimenta intr-un browser. Veti prelua rolul de manager al clubului dvs., veti administra clubul si veti intra in competitie directa cu mii de oponenti reali in meciuri de liga, amicale si turnee de cupa.

[TESTATI NOUL NOSTRU SIMULATOR 3D]

Motorul jocului ofera un sentiment de realism, oferind managerilor o varietate de optiuni tactice. Rapoartele de meci informative permit managerilor sa analizeze in profunzime performanta echipelor lor. Football Strategy ofera cea mai buna experienta de meci 3D disponibila pentru orice joc bazat pe browser si ia in considerare calitatea jucatorului si optiunile tactice pentru toate meciurile, rezultand un joc realist si imersiv.

INCEARCA ACUM

[MANAGERI DE TOP]

ECHIPA PRINCIPALA

4813 (0)

ECHIPA DE JUNIORI

4781 (0)

ECHIPA PRINCIPALA

4859 (0)

ECHIPA DE JUNIORI

4768 (0)

ECHIPA PRINCIPALA

4739 (0)

ECHIPA DE JUNIORI

4843 (0)

ECHIPA PRINCIPALA

4859 (0)

ECHIPA DE JUNIORI

4768 (0)

ECHIPA PRINCIPALA

4870 (0)

ECHIPA DE JUNIORI

4589 (0)

ECHIPA PRINCIPALA

4813 (0)

ECHIPA DE JUNIORI

4781 (0)

ECHIPA PRINCIPALA

4813 (0)

ECHIPA DE JUNIORI

4781 (0)

ECHIPA PRINCIPALA

4739 (0)

ECHIPA DE JUNIORI

4843 (0)

ECHIPA PRINCIPALA

4859 (0)

ECHIPA DE JUNIORI

4768 (0)

1336
Manageri Activi
188
Manageri Noi Saptamana Trecuta
168
Meciuri Saptamana Trecuta
1298
Transferuri Saptamana Trecuta
147
Posturi pe Forum Saptamana Trecuta

[INSCRIETI-VA LA NEWSLETTER-ul NOSTRU PENTRU UPDATE-URI]

[ANUNTURI]

Season 14 Update

14.06.2018 17:59

Season 14 is just a week away. Unfortunately, we were unable to complete everything that we set ourselves to accomplish for this update. There were many things that were left out (due to time and difficulty), but we are still happy with the progress made to this date:


 


IMPROVEMENTS


- Re-designed team tactics. (still same options offered)


- Re-designed player instructions. (still same options offered)


- Modified player performance based on condition. Players will now perform less as they getting tired.


- Improved substitute selection when player has many top level skills.


- Improved straight red card situation. Time is also a factor for the referee to give a straight red card. So, there are less chances than before for a player to get a straight red cart at the beginning of the match.


- Improved attacker's decision on one-on-one situation 


 


BUG FIXES


- Fixed bug in cases that more than one substitutes have to take place at the same time. Now, the amount of players entering the pitch will be the same with the amount of players coming out (of course, with total limit of 3 substitutions).


- Fixed NT match forfeits.


- Fixed bug with execution time of orders marked with asterisk.


 


3D SIM TEST


- Starting from season 13, 3D Sim Test is up to date with latest match engine version. We will also use 3D Sim Test to introduce new match engine versions before using it to simulate normal matches. You will be able to test this update before the weekend.


 


MID SEASON UPDATE


- After launching the new version and making sure it works correctly, we will work on a mid season update of the match engine. This will include stadium zones and fans amount representation. This will not affect how matches are played that's why we can apply it mid season. 


Our original plan was to include the mid season update, along with many other improvements that were left out. These improvements will most likely be completed for Season 14 update. 


 


We also want to be honest about the previous state of the match engine. There were many variables (options) in team tactics and player instructions that were never even considered/designed when the engine simulates a match. This is something that none of us knew (only the previous developer) and is also the reason why it took so much time to get it done correctly. 


There is still some room for improvement in this aspect, which we will work on in future updates.


 


As always, thank you for the continuous support.